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FULL SPECTRUM WARRIOR: TEN HAMMERS
The sequel to the intense strategy/action game originally based on interactive military simulations.
As squad leader, players coordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments. An intuitive control scheme allows direction of squads in real-time as players out-think, out-maneuver and out-gun enemies through more than 12 levels of intense warfare. Players will utilize authentic battlefield tactics as they confront the enemy with a deadly arsenal of weapons, the latest military equipment, and new Player-controlled mechanized units. With an enhanced multiplayer mode, players can go online and battle friends through a variety of new head-to-head and co-op objective-based missions.
Airstrike: When facing superior numbers of entrenched enemies or when confronted by enemy armor, one option is to call in air support. Given the correct targeting information, the choppers can decisively tear up the terrain and clear a path for your squad.
Buddy Teams: Surrounded? Traversing tricky terrain? Your four-man team can split into two-man buddy teams to cover all the angles and maneuver into the perfect position.
Mechanized Units: You command the firepower of mechanized units allowing you to destroy heavily armored targets or entrenched enemies. Bring your infantry along in tandem to destroy any anti-armor enemies you encounter. You can use your mechanized unit’s armor as portable cover for your men.
Precision Fire: Control the firing ability of individual soldiers in situations requiring careful aim. This allows you to “pick off” specific enemies, as well as to suppress them or launch explosive devices like 203 grenades.
Interior Firing Positions: Move inside buildings and set up firing positions from elevated windows. This gives you the advantage of high ground, denying cover to your enemies.
Scouting: Send a single soldier to scout a location for ambushes and snipers before sending the entire team. A scouting soldier who encounters opposition will immediately return to the team. Otherwise, your squad advances to his position.
Ammo Blast: A large Mujahideen munitions dump is located in the Gallery of the Arts Center. The insurgents are currently divided into warring factions. An aggressive and determined American force must find and destroy the munitions before the insurgents can unite and defend it.
Bring Me Tariq Al-Sadif: Former Al-Afad minister, Tariq al-Sadif has stolen a national Zeki treasure. The Mujahideen want to capture him as a traitor to Al-Afad. The Anser al-Ra’id want the treasure as a symbol of their ascendancy to power. The Zeki militia want to return the treasure to the people of Zekistan, and some British mercenaries just want to get rich. They all battle each other in a mad scramble to capture al-Sadif.
Radio Clash: The Anser al-Ra’id is broadcasting propaganda from a protected radio tower and is slowly gaining public support. Coalition forces are determined to silence the broadcasts and put a stop to the al-Ra’id resurgence, but the insurgents know the value of communication and are determined to protect their tower.
Take The Citadel: The historic Monastery of Tien Hamir serves as the Anser al-Ra’id base and as a symbol of Northern Zeki independence. The Mujahideen have breached the walls in an attempt to topple Ra’id’s power in the region. Each side is eager to gain supporters and destroy the other’s base of operations. Whoever gains control of the monastery has won a symbolically important battle.
Daring Rescue: A US helicopter has been shot down. However, there are survivors and Captain Fredricks is determined to rescue them. The Mujahideen, flush with excitement over the downed chopper, know that more Americans are on their way and are laying in wait to ambush the would-be rescuers.
Explosive Situation: A fanatical faction of the Anser al-Ra’id has announced that it will explode bombs at selected targets at 7:00pm as a demonstration of their power. American intel knows which locations they are targeting. To undercut this violent public relations stunt, the Americans scramble to prevent the explosions.
Among The Snipers: An American gunship has crashed into the dark waters of the Khamar River. Two wounded pilots have swum to safety, only to be captured by the Anser al-Ra’id. The al-Ra’id insurgents want to use the prisoners as political pawns and have them guarded by elite snipers. The Americans must proceed with extreme caution to rescue their wounded comrades.
* Windows 2000 and XP only
* AMD Athlon XP 1.5 GHz or Pentium III 1.5 GHz processor
* 256MB of RAM
* DirectX 9.0c-compatible graphics card from NVIDIA or ATI: GeForce 3 and higher or ATI Radeon 8500 and higher
* DirectX 9.0c-compatible sound card
* DirectX 9.0c (included on disc)
* 24X CD-ROM Drive or DVD-ROM Drive
* 2.56GB Free Hard Drive Space
* Microsoft Compatible mouse
* NOTE: Internet play requires broadband connection and latest drivers (for multiplayer)
* Windows XP
* AMD Athlon 64; or Pentium 4 2.8GHz+
* 1GB of RAM
* DirectX 9.0c-compatible graphics card from NVIDIA (GeForce 6800 and above)
* DirectX 9.0c-compatible sound card - Sound Blaster X-Fi series preferred.